Everything needed to build a Cinderfall character, in the order you actually need it. Eight steps, one page, every supplement linked from wherever it belongs.
The full ruleset now lives across a dozen separate documents, built one piece at a time. This page exists so nobody has to remember which one comes first — follow the numbered steps in order, and everything you need is one click away.
Four Common options, six Rare & Unique. Sets your HP, Speed, ability boosts, and starting abilities.
One sub-variant within your ancestry, chosen at 1st level. No extra ability boosts — a distinct mechanical trait layered on top.
Ten options, one per major faction or region. Grants two ability boosts, a trained skill, and a signature Boon.
Ten confirmed starting classes, plus two rare/bonus classes outside the roster. Full level 1–20 crunch in every dossier — see the full list in §2 below.
Starting wealth is 15 Marks. Weapons, armor, and adventuring gear, scrap-tier and rare loot-tier alike.
Common Cant plus a number of languages equal to your Intelligence modifier (minimum one) — your ancestry's language first, if it has one.
Ancestry feats at 1st/5th/9th/13th/17th; general feats at 3rd/7th/11th/15th/19th; skill feats whenever your class grants one.
Spend a class feat slot on a Dedication feat to pick up Soul-Binder, Nanite-Touched, or Paradise Ghost.
Ten confirmed starting classes, one per role, plus two rare classes outside the day-one roster.
Not needed to build a character, but useful once you're playing one.