Hardened
Level 1
Permanent bonus max HP equal to your level; the dying condition's threshold to true death is one point more forgiving.
Fleet Step
Level 1
Permanent +5 feet Speed.
Shieldbearer's Instinct
Level 1
Raising a shield costs no action the first time each encounter.
Wasteland Nose
Level 1
Bonus to Perception checks to notice ambient radiation, gas, or spoiled food/water before it becomes a problem.
Scavenger's Luck
Level 3
Once per day, reroll a failed Perception check made to find hidden salvage or a hidden danger.
Steady Under Fire
Level 3
Reduce the penalty imposed by the frightened condition by 1 (minimum 0).
Hardened Nerves
Level 7
Bonus to saves against fear and mind-affecting effects.
Second Wind
Level 7
Once per day as an action, recover HP equal to twice your level.
Unshakeable
Level 11
You're no longer affected by frightened 1 at all; only frightened 2 or higher affects you, and then at one less.
Battle-Forged Vigor
Level 11
Resistance to a physical damage type of your choice (made at creation) equal to half your level.
Defy the Reaper
Level 15
Once per day, when you'd be reduced to 0 HP, automatically stabilize without needing to roll.
Undying Will
Level 19
Immune to death effects; the dying condition can never advance past one step below its normal maximum for you.