One per ancestry. Human and Emberforged deliberately have none of their own — see the notes below.
— (Human)
None
Humans have no language of their own by design — they speak whatever Common Cant plus whatever they picked up growing up. That's the point of Adaptable.
Vault-Tongue
Vaultborn
Old intercom code and shelter-protocol jargon, still used ceremonially and for anything meant to stay inside vault walls.
Ashwalker Cant
Ashwalkers
Fast trade-slang mixed with hand-signs, built for haggling over salvage without tipping off a rival crew listening in.
Glass-Sign
Glassblood
Not spoken at all — a signaling language read off the rhythm and intensity of Ambient Glow. Only other Glassblood (or anyone who's learned to watch for it) can follow a full conversation.
Echo-Tongue
Residuals
Not one language but whichever the borrowed fragment originally spoke — surfaces involuntarily, same as Bleed-Through. GM's choice which tongue a given Residual occasionally lapses into.
Ashen Liturgy
Cinderborn
The Choir of Ash's ritual tongue. Most Cinderborn know at least the responses, whether or not they've ever set foot near the cult itself.
Threnody
Hymnkin
Half language, half the Hymn Underneath given shape — less a vocabulary than a shared way of grieving out loud that other Hymnkin instinctively recognize.
Node-Speak
Wire-wards
A structured data-cant built for talking to machine intelligences directly — technically speakable by a human mouth, but it sounds wrong when they try.
— (Emberforged)
None
Communicates through Common Cant via crackle and shifting ember-light — functional, if unsettling to listen to for long.
Pre-Turning Standard
Old-World Construct
The clipped, formal administrative dialect of the world before the Turning. Sounds stiff and dated to everyone else — and increasingly to other Constructs too.