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CINDERFALL FIELD MANUAL  ·  SPECIAL DOSSIER — EXPANDED OPTION

Reckoner

It isn't listening. It was never listening. You draw on it anyway, and you pay for the privilege whether it noticed or not.

Key Ability
Charisma
Hit Points
8 + Con / level
Base Class
Oracle (reskin)
Role
Channeler of an Indifferent Process
Pillar
Beyond the Triangle, beyond even Faith

The Cultist bargains with something small enough to want things. The Vigil prays to something that left and might, once in a lifetime, answer. The Reckoner draws on neither. What a Reckoner channels was never a someone in the first place — it's closer to a law of physics that happens to have a liturgy. It doesn't have a name that means anything, a domain it rules, or the faintest awareness that a mortal is currently siphoning off a sliver of what it does constantly, everywhere, to everything, regardless of whether anyone is there to receive it.

Design intent: where every other patron in this project is local, findable, and personally aware of the PC dealing with it, the Reckoner's source is the opposite on every axis — vast, unreachable, unaware. The cost of channeling it isn't punishment (it can't punish what it doesn't perceive). It's what drawing on something that scale simply does to a mortal frame: erosion, by the same logic that erodes everything else it touches.

How This Works at the Table

Strip away the poetry and the loop is simple: you recite the Litany to draw Overflow — your granted spells and abilities for the day. Every time you do, the Reckoning climbs by a fixed, known stage. Nothing about the cost is random, and you always know exactly what you're paying before you pay it — the one guarantee no other class in this project makes.

The number, stated plainly since the table below only implies it: your first Overflow draw each day is free, no toll at all. Every draw after that advances the Reckoning by exactly one stage, immediately, whether or not you meant to go that far. Everything else in this dossier — Aspects, feats, and the three Sources below — is detail layered onto that one loop.

That loop also no longer belongs to one patron. Source is the pluggable slot behind it — what you're actually channeling when you recite the Litany. The Halving was the first one anyone catalogued this way, and it hasn't changed (§2, §4, §7). It's no longer the only option: the Singularity and the Outside run on the same rule for different reasons (§2, §4, §8, §9).

§1New Terms


Source
The specific vast, indifferent thing you channel — chosen at 1st level alongside your Aspect, from three options (§2): the Halving, the Singularity, or the Outside. Whichever you pick, the deal is identical: it doesn't perceive you, so it can't react to you (§3). Only what the erosion looks like changes.
The Halving
The default Source, and the first one anyone catalogued. Not a being — a cosmic constant, closer to the mathematics of decay than to a character. It was doing what it does before the Turning, before humanity, and will keep doing it after everyone reading this is gone.
The Litany
The action you take to draw Overflow — your spellcasting, mechanically speaking. In fiction, it's the liturgical method that lets a mortal draw on a Source at all: recitation and ritual mathematics, not conversation. You don't ask. You recite the proof and the overflow comes or it doesn't.
Overflow
Your granted spells and abilities — what reciting the Litany gives you, and what advances your Reckoning each time you draw one. Not a gift, a byproduct. A drop of something enormous that was always going to happen anyway, caught on the way past.
Aspect
Your subclass, chosen at 1st level from your Source's four options — grants a feature again at 7th and a capstone at 15th (§2). Which facet of your Source's endless process you've attuned to.
The Reckoning
The fixed, foreseeable cost of channeling — a four-stage penalty track that rises in known increments as you draw Overflow and resets every morning (§4). Not your Source's wrath, since it has none, but the price of something that scale passing through a body built to last.

§2Choose Your Source, Then Your Aspect

Your Source is what you channel; your Aspect is which facet of it you've attuned to — both chosen together at 1st level. Every Aspect below grants a feature again at 7th and a capstone at 15th, regardless of Source.


Source: The Halving

Half-Light

Corrosion · Radiant Decay

The most literal expression of the Halving: things rust, wither, and break down faster near you, whether you want them to or not.

RUST TOUCH — a touched target or object corrodes rapidly, taking ongoing decay damage or a lasting structural penalty.

Undertow

Inevitability · The Rising Seas

The same patience the drowned coastline had, waiting out every wall built against it. Nothing you do to a target is dramatic. It just, eventually, doesn't matter how hard they resist.

THE SLOW PULL — a target is gradually dragged down, slowed and restrained further each round it fails to break free.

Cold Reckoning

Heat-Death · Stillness

Not corrosion — cessation. The end state everything is quietly headed toward anyway. Things near you run a little colder, a little slower, a little closer to stopped.

HEAT DEBT — drain warmth and vitality from a target into stillness, dealing damage and dulling their next action.

Long Arithmetic

Prophecy of Failure · Structural Truth

Everything has a point at which it eventually breaks. You've always been able to see roughly where that point is — in a wall, a plan, a person.

THE FAILURE POINT — identify precisely where and how something will eventually fail, granting allies a lasting bonus against that specific weakness.

Source: The Singularity

Event Horizon

Threshold · No Return

A line that isn't metaphorical. Where the Halving corrodes gradually, this Aspect deals in one simple fact: some things, once crossed, do not un-cross.

THE LINE — mark a threshold a target crosses this encounter; once they're on the far side of it, no effect anyone controls can pull them back across until the encounter ends.

Hawking Radiation

Constant Leak · Creation From Destruction

Your version of Overflow itself, made literal: a low-grade effect that's always on, whether you're drawing more or not. Everything the Singularity destroys, something else escapes outward at the exact same moment — you're just close enough to catch a little of what gets out.

THE LEAK — a passive, always-active minor effect that chips away at a nearby foe or lightly aids a nearby ally every round, no action required and no Overflow drawn to trigger it.

Spaghettification

Sustained Strain · Worse With Time

Nothing about this Aspect hits hardest on arrival. It hits hardest on the way out, the longer you keep a target somewhere it was never built to be.

THE STRETCH — a sustained effect that deals more the longer it's maintained on the same target, instead of front-loading its damage on first application.

Inspiral

Compounding Pull · Tightens Over Time

Not a yank. A slow, patient tightening between two things — two targets, or a target and a point you designate — that gets worse every round it's allowed to continue.

THE ORBIT — draw two targets (or a target and a fixed point) gradually together, the pull compounding round over round until it's broken or lands.

Source: The Outside

Warped Angles

Spatial Impossibility · Wrong Geometry

For one action, the straight line stops being the shortest distance between two points, and nobody watching can explain how you got where you are.

WRONG WAY — for one action, ignore facing, flanking, and straight-line movement restrictions entirely — how you got there doesn't have to make geometric sense.

The Unspeakable

Resists Description · Immune to Counterplay

Naming a thing precisely is most of what makes it counterable. This doesn't have a precise name — not because it's hidden, but because nobody who's seen it agrees on what they saw.

NO WORD FOR IT — an effect that resists identification or targeted counterplay by ordinary means; allies and enemies alike struggle to describe exactly what just happened.

Forbidden Cognition

Unearned Knowing · A Small Price for Knowing

You know something true and specific about a target that you had no ordinary way of learning. Knowing it costs you something small and immediate — not punishment, just what it costs a mind not built for that kind of knowledge to hold it anyway.

THE ANSWER — instantly learn one true, specific fact about a target with no ordinary means of knowing it, at a small immediate personal cost.

The Many

Impossible Excess · More Than Fits

Briefly, there is more of you than the space you're standing in should physically allow. It's gone the moment it stops being useful, and nobody who saw it agrees on what exactly they saw extra of.

ONE MORE — briefly gain extra reach or make a simultaneous second Strike; the excess vanishes the instant the action resolves.

§3Why There's No Mishap Table

Every other class in this project risks something unpredictable when it pushes too hard — a jam, a bloom, a frenzy, a backlash, a blown cover. The Halving doesn't work that way. It isn't reacting to you, so there's nothing for it to react badly. What you get instead is a ledger: a fixed, foreseeable, always-honest accounting of exactly what channeling more of it costs. You always know the price before you pay it. That's worse, in its own way.

The same holds for every Source slotted into this chassis, not just the Halving. The qualifying test was never "has no personhood" — the Singularity might have something like awareness for all anyone's ever confirmed, and the Outside might not respect the concept of a mind the way this world understands one at all. What actually matters is scale: does the Source perceive the individual channeling it? No Reckoner has ever produced evidence that any of the three do. No perception of you specifically means no reaction to you specifically — nothing to jam, nothing to anger, nothing to spook. Just a ledger, honest every time, no matter which of the three you're reading it from.

§4The Reckoning

Resets each morning. Rises in fixed stages as you draw more Overflow in a day — you may always choose to stop at your current stage, or push higher for more power, knowing exactly what the next stage costs before you take it. The stages, the numbers, and the schedule below are identical no matter which Source you channel. Only the reading changes.


Read As: Erosion (the Halving)

StageThe Toll
IA small, true, specific fact simply stops being available to you today — a name, a face, a detail you'd normally recall without effort. Minor penalty to Recall Knowledge and similar checks.
IIYou run measurably colder. A minor penalty to Fortitude saves and resistance to environmental cold, and anyone who touches your hand today notices.
IIISomething structural goes missing for the day — a point of maximum HP, or a trained skill you own outright simply isn't there to draw on until you've rested.
IV — Major ReckoningUnlocked at 13th level. A real chunk of continuity goes missing — minutes of memory you can't account for, or a lasting ability penalty that persists until a full night's rest, not just the rest of the day.

Read As: Infall (the Singularity)

StageThe Toll
IA fact slips near the edge — a name, a face, a detail that should be trivial simply isn't there today. Minor penalty to Recall Knowledge and similar checks.
IIYou run cold, subtly out of step with time around you. A minor penalty to Fortitude saves and resistance to environmental cold, and anyone who touches your hand today notices.
IIISomething structural stretches thin and isn't there today — a point of maximum HP, or a trained skill you own outright simply isn't there to draw on until you've rested.
IV — Major ReckoningUnlocked at 13th level. A real stretch of continuity goes missing — minutes you can't account for, or a lasting ability penalty until a full night's rest. Genuinely unclear whether it was destroyed outright or just scrambled somewhere unreachable. Both are true until proven otherwise.

Read As: The Drift (the Outside)

StageThe Toll
IA word or name simply won't come — language itself stutters, not memory. Minor penalty to Recall Knowledge and similar checks.
IIDepth and distance briefly misread, corners sitting wrong in ways nothing else in the room reacts to. A minor penalty to Fortitude saves and resistance to environmental extremes, and anyone paying close attention notices you're a half-step off from everything around you.
IIIA trained skill or point of capability is displaced, as if something else is briefly occupying the space your training usually does — a point of maximum HP, or a trained skill you own outright, gone until you've rested.
IV — Major ReckoningUnlocked at 13th level. For a stretch of time, causality doesn't confirm itself for you — minutes of memory you can't account for, or a lasting ability penalty until a full night's rest. Nobody, including you, can say for certain what order events happened in, or whether all of them did.

§5Progression, 1–20


LvClass Features
1Aspect, The Reckoning (Stage I–II), Overflow, the Litany (spellcasting), initial proficiencies
2Skill feat, Reckoner feat
3General feat, skill increase, expert Arcana
4Reckoner feat
5Ability boosts, ancestry feat, skill increase, Reckoning Stage III unlocked, expert spellcasting
6Reckoner feat
7General feat, skill increase, master Will, Aspect feature II
8Reckoner feat
9Ancestry feat, skill increase, expert Class DC
10Ability boosts, Reckoner feat
11General feat, skill increase, master spellcasting
12Reckoner feat
13Ancestry feat, skill increase, Reckoning Stage IV (Major) unlocked, master Arcana
14Reckoner feat
15Ability boosts, skill increase, Aspect capstone, master Fortitude, legendary Arcana
16Reckoner feat
17General feat, skill increase, legendary spellcasting
18Reckoner feat
19Skill increase, Unbroken Ledger
20Ability boosts, Reckoner feat, The Overflow Undimmed

§6Feats by Level

A representative loadout, not an exhaustive list. Cyan bar = general access. Rust bar = Aspect-flavored but open to all once unlocked.


2nd level
Read the Decay
Recognize exactly how something nearby is already failing or aging.
Borrowed Moment
Once per day, delay a Reckoning stage's onset until the end of the scene.
Cold Comfort
A minor touch effect that saps a small amount of a target's momentum or resolve.
4th level
Twin Overflow
Draw two Overflow effects for the Reckoning cost of one stage increase.
Structural Insight
Bonus to identifying weak points in constructs, fortifications, and ghost-machines.
Fading Ward
A protective effect that borrows against future decay — helps now, at a small guaranteed cost later.
6th level
The Long Count
Stack an entropic effect on a target over several turns instead of landing it all at once.
Numb to It
Temporary resistance to your own current Reckoning stage's penalties.
Echo of Ending
A brief, unsettling glimpse of how the current scene most likely ends if nothing changes.
Faint Leak
Singularity-flavored, open to all — a weak, always-on Hawking Radiation trickle: a minor passive effect against a nearby foe or in aid of a nearby ally, no Overflow draw required.
First Glimpse
Outside-flavored, open to all — once per day, learn one true, minor fact about a target at no cost, a small taste of Forbidden Cognition.
8th level
Twin Reckoning Draw
Deliberately jump two Reckoning stages at once for a single large spike in power.
Rust the Machine
Bonus effect specifically against constructs and ghost-machines.
Shared Toll
Split a Reckoning stage's cost between yourself and a willing ally.
10th level
The Halving's Patience
Your Reckoning stage reduces faster than normal on a full rest.
Foretell the Break
Apply the Failure Point signature to large, distant targets — a building, a dam, a fortress wall.
Cold Iron Stillness
Cold Reckoning-flavored, open to all — a target's actions and resistances slow further under sustained Heat Debt.
First Contact
Singularity-flavored, open to all — begin an Inspiral pull on a second target without spending an extra action, though it starts weaker than a full draw.
Wrong Turn
Outside-flavored, open to all — once per day, grant an ally the same geometry-defying exception to facing and straight-line movement for one action.
12th level
Half-Light Ascendant
Half-Light-flavored, open to all — Rust Touch spreads to a second adjacent target on a strong hit.
Undertow Ascendant
Undertow-flavored, open to all — a fully dragged-down target can no longer act at all until it breaks free.
Cold Reckoning Ascendant
Cold Reckoning-flavored, open to all — Heat Debt drained from a target can be spent to reduce your own Reckoning stage.
Long Arithmetic Ascendant
Long Arithmetic-flavored, open to all — a marked Failure Point automatically worsens over time even without your intervention.
Event Horizon Ascendant
Singularity-flavored, open to all — The Line can be marked on a second target within the same action.
Warped Angles Ascendant
Outside-flavored, open to all — Wrong Way's geometry-defying exception extends to your whole movement for the round, not just one action.
14th level
The Ledger Balances
Once per day, offset a Reckoning stage entirely by accepting a narrative complication instead of a mechanical one.
Mass Overflow
Apply an Overflow effect to every valid target in a burst at once.
Undimmed Focus
Resist the informational and memory-based erosion of your own Reckoning specifically.
Spaghettification Ascendant
Singularity-flavored, open to all — The Stretch worsens twice as fast per round against a target already suffering another sustained Aspect effect.
The Unspeakable Ascendant
Outside-flavored, open to all — No Word For It now also prevents a foe from benefiting from precise foreknowledge of the effect, even foreknowledge gained before it triggered.
16th level
Speaks the Litany True
Allies who witness you recite the Litany gain a lasting boost to resolve — dread and awe in equal measure.
The Weight of Ages
A signature debuff that visibly ages and degrades a target over the course of an encounter.
Reckoning Ahead
See your exact next Reckoning stage before committing to draw it — perfect information about the coming cost.
Hawking Radiation Ascendant
Singularity-flavored, open to all — The Leak's passive trickle now also chips away at a target's defenses over time, not just its vitality.
Forbidden Cognition Ascendant
Outside-flavored, open to all — The Answer can be asked of yourself about a hidden threat instead of a target, at the same small cost.
18th level
The Halving Notices Nothing
Once per day, draw a large Overflow effect with no Reckoning cost at all — the one guaranteed free draw of your day.
Entropy's Herald
Your presence passively degrades nearby hostile constructs and wards over time.
Inspiral Ascendant
Singularity-flavored, open to all — once per day, an Inspiral pull reaches full strength immediately instead of compounding over several rounds.
The Many Ascendant
Outside-flavored, open to all — One More's extra reach or second Strike lasts one additional round before it vanishes.
19th Level Capstone

Unbroken Ledger

Choose one, permanently: you can hold indefinitely at Reckoning Stage III without it ever compounding further from ordinary use — or once per day, negate entirely what your next Reckoning stage would have cost you.

20th Level Capstone

The Overflow Undimmed

Once per day, channel the Halving directly and immensely: a large-radius entropic effect where structures crumble, flesh withers a fraction, machines seize, and bound souls flicker toward dissolution. The first time you do this, and permanently after, a piece of what makes you you simply doesn't come back — you carry at least Reckoning Stage I from now on, even on a fresh morning. Something infinite doesn't notice or care what it takes. That was always the arrangement.

§7The Halving, As Much As Anyone Knows It

Not a named god with a personality card, like the Cultist's patrons. Closer to a law of physics that happens to have a religion attached to it.


The Halving
Decay · Entropy · A Constant, Not a Character

Everything in Cinderfall agrees on one point: whatever this is, it was never a "someone." No account exists, anywhere, pre- or post-Turning, of it intervening for an individual, granting a vision, answering a prayer directed at it personally, or even acknowledging that prayers exist. It simply runs — the way radioactive decay runs, the way heat bleeds toward cold, the way a wall built against the sea eventually loses. Reckoners don't have a relationship with it. They've found a place to stand close enough to something that large that a little of what it's always doing spills onto them.

The Long Chapter
The Liturgical Order · Scientist-Monks, Pre- and Post-Collapse

A monastic-scientific order that predates the Turning by generations — physicists and clergy who stopped seeing a meaningful difference between the two disciplines once they'd stared at thermodynamics long enough. They wrote the Litany as scripture and equation simultaneously, and their surviving chapter-houses are where most Reckoners learn it, whether or not they ever formally join. The order doesn't recruit. It just keeps counting, and occasionally someone counting alongside them starts getting Overflow back.

One of their oldest workings went further than a mortal frame should have carried it, decades before the Turning even happened. The stretch of land where that happened is still called the Grey Mile — everything there ages unnaturally fast, has for longer than anyone alive remembers, and nobody in the Long Chapter will explain why in more detail than "we know exactly what did that, and it wasn't punishing anyone."

§8The Singularity, As Much As Anyone Knows It

A real astronomical category, at least — unlike the Outside below, nobody disputes what kind of thing this is. What nobody has confirmed is what actually happens at its edge, because nobody who's gotten close enough to find out has made it back to say.


The Singularity
Gravity · The Point Where Creation and Destruction Are the Same Event

A mass so complete that light doesn't leave it, sitting at a distance no expedition has ever closed. Nobody disputes that it's there, or that its pull is real and measurable from a very long way off. What nobody has confirmed is what happens at its actual boundary. The working theory — the one the Long Chapter's astronomer-monks and most Reckoners who channel it agree on — is that creation and destruction aren't opposing forces at that edge. They're the same event, seen from two sides at once. Something is always being destroyed there. Something new is always escaping outward from the exact same moment. The two halves are inseparable: you don't get one without the other, and nobody has ever caught it doing just one.

The Last Approach
Failed Expeditions · Silence At The Edge

Three separate expeditions are recorded trying to close the distance in the two centuries since the Turning gave anyone spare enough resources to try. None returned with matching accounts. Only one returned at all — a single survivor, decades older than her recorded age, insisting only forty minutes had passed. Nobody's mounted a fourth expedition since; not from fear exactly, more because nobody's found a compelling reason to spend that many resources confirming what channeling the Singularity already tells a Reckoner for free: something happens at that boundary, and it happens to you whether you go looking for it or not.

§9The Outside, However Much Anyone Agrees On

Not unknown the way the Singularity is unknown — that's an epistemic gap, closeable in principle if anyone ever got close enough. This is unknowable, the way a question can be malformed rather than merely unanswered.


The Outside
Not A Law, Not A Mass — A Direction

Start with what it isn't. It isn't a constant like the Halving — nothing about it is provable, measurable, or repeatable, and nobody has ever produced an equation for it the way the Long Chapter did for entropy. It isn't a mass like the Singularity, either — there's no gravity well, no boundary anyone could plot a course toward or away from. What channelers describe, when they describe anything at all, isn't a place or a thing. It's a direction. Beyond the Triangle, beyond even Faith — the Reckoner's own pillar names it more literally than anyone realized when they wrote it down: a border reality has, that the Outside sits past, not inside.

Accounts never corroborate. Two Reckoners describing the same channeling session will disagree, point-blank, on basic geometry — one says the space folded inward, the other insists it opened outward, and both are certain. Nobody agrees on how much time passed while they were channeling it; five minutes and forty-five minutes have both been reported for the same working, by people standing in the same room. Whatever obeys this world's physics clearly doesn't include whatever the Outside actually is.

That disagreement is the closest thing to evidence anyone has. The Halving is constant, provable, math — every account matches because everyone's measuring the same equation. The Singularity is a real astronomical category, even if this particular instance sits unreachably far off — everyone at least agrees on what kind of thing it is. Nobody has ever produced two independent accounts of the Outside that agree on basic facts. A convincing lie is usually more consistent than that. The disagreement itself, oddly, is the strongest evidence anyone has that there's something real out there to disagree about.

The Unlettered
The Counterpart Order · Taught By Voice Only

Where the Long Chapter treats the Litany as scripture-and-equation and writes everything down, the Unlettered teach the Outside-facing half of it entirely by voice, generation to generation, and refuse to transcribe anything about the Outside specifically. Not secrecy — every serious attempt anyone's made to write it down has produced pages that later readers can't agree on the content of, word for word, even when nothing physically changed about the page.

They have a name for the one archive that tried anyway, and locked what resulted away rather than destroy it — the working theory being that destroying it might be worse. What that name actually is isn't settled among the Unlettered themselves. Ask three of them and there's a real chance you get three different answers, delivered with equal confidence, by people who'd tell you with a straight face that disagreement is exactly what you should expect to hear about anything this close to the thing they teach.