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CINDERFALL FIELD MANUAL  ·  DOSSIER 04 / 10

Cultist

You didn't find religion. Something found you first, and it's been very patient about collecting.

Key Ability
Intelligence
Hit Points
6 + Con / level
Base Class
Witch (reskin)
Role
Patron-Bound Spellcaster
Pillar
Faith / Pact Magic

God left. The lock He put on the gates going out is still very much intact. But the gates going the other way — the ones smaller, hungrier, bored things use to slip in from wherever they were before — those were never locked at all. Cultists are the ones who noticed, and made a deal. Not with a devil. With something smaller, stranger, and infinitely more petty: a minor god with a domain, a grudge, and nothing better to do than watch you carry out its will in exchange for power it never had to work for.

Cult trappings, quick reference: shrines are improvised — a shopping cart shrine-cart, a substation altar wired into a dead transformer, a jar of teeth on a truck dashboard. Recruitment is personal, not evangelical — these gods don't want congregations, they want a handful of devoted specific people. Every cult has its own private liturgy nobody outside it would recognize as worship at all.

§1New Terms


The Bargain
Your pact with a specific petty god, chosen at 1st level. Replaces "Patron."
The Idol
The small vessel your patron speaks through — a taxidermy bird, a rusted icon, a jar with something floating in it. Mechanically your familiar.
Rites
Focus spells granted directly by your patron, paid for with Zeal.
Zeal
Your devotion, spent to cast Rites. A pool that refills on rest, like any focus points — except it's not really yours. It's on loan.
Revelations
Spells your patron teaches you directly at 1st, 5th, and 13th level, outside your normal known-spell progression.
Zealotry
Spending devotion past what your Zeal pool allows, for a bigger effect right now. Risks Backlash.
Backlash
What happens when the god notices you overspent. Roll on the Backlash Table (§4) — petty gods don't punish like wrathful ones. They punish like petty ones.

§2Choose Your Bargain

Your patron, chosen at 1st level. Each is a specific, named petty god with its own personality, its own idea of a fair trade, and its own opinion of you. Grants a feature again at 7th and a capstone at 15th.


The Croupier

Chance · Reversal · Cruel Fairness

Deals fate like a hand of cards and never once cheats — it doesn't have to. It just tells you the odds and lets the wasteland do the rest. Followers describe it as scrupulously honest and utterly without mercy.

LOADED DICE — reroll a failed check by spending Zeal. The Croupier always collects the vig eventually.

Gluttoneth

Hunger · Want · The Ever-Fasting

A god that arrived starving and never found anything in this dead world worth eating. It grants power freely to anyone willing to carry a little of that hunger for it — a craving that's never quite yours and never quite goes away.

FEED THE GOD — sacrifice your own vitality to massively empower a Rite. Gluttoneth is always willing to take more than you meant to give.

The Ledger

Debts · Secrets · Everything, Written Down

Watches. Records. Never forgets a favor owed in either direction, and calls them in on its own schedule — which is never the schedule that's convenient for you.

IT ALREADY KNOWS — gain unsettling foreknowledge of a target's next move or hidden secret. The Ledger is generous with information. It just writes down that you asked.

§3Zealotry & Backlash

Push your devotion past what your Zeal pool covers and your patron notices immediately — petty gods have nothing better to watch. What comes back isn't wrath. It's spite, with a sense of humor.


d8Result
1Petty Interference — probability tilts against you for no reason your patron will explain; your next check takes a penalty.
2Cruel Joke — a minor sensory prank at your expense; you're dazzled or deafened briefly while your patron amuses itself.
3Called In — you owe a favor now. The GM notes it. It gets collected later, at the worst possible time.
4Jealous Silence — your patron simply stops answering; no Rites for the rest of the encounter.
5Marked Debt — the god skims a toll directly off your soul; you take spirit damage.
6Reversal — the Rite works, but also partially hits you or an ally, because your patron thought that would be funnier.
7Public Attention — every hostile creature nearby suddenly knows exactly where you are. Your patron wanted an audience.
8It Notices You Specifically — GM's call. Your patron shows up, demands immediate tribute, or a rival petty god decides you'd be more interesting to poach.

§4Progression, 1–20


LvClass Features
1The Bargain, The Idol, Zeal, Rites known, Basic Revelation, initial occult spellcasting
2Skill feat, Cultist feat
3General feat, skill increase, expert Occultism
4Cultist feat
5Ability boosts, ancestry feat, Advanced Revelation, expert spellcasting, skill increase
6Cultist feat
7General feat, skill increase, master Will, Bargain feature II (the Idol changes)
8Cultist feat
9Ancestry feat, skill increase, Backlash Control (reroll one Backlash/day), expert Class DC
10Ability boosts, Cultist feat
11General feat, skill increase, master spellcasting
12Cultist feat
13Ancestry feat, skill increase, Greater Revelation, master Occultism
14Cultist feat
15Ability boosts, skill increase, Bargain capstone, master Fortitude, legendary Occultism
16Cultist feat
17General feat, skill increase, legendary spellcasting
18Cultist feat
19Skill increase, Godtouched Apotheosis
20Ability boosts, Cultist feat, The Final Bargain

§5Feats by Level

A representative loadout, not an exhaustive list. Violet bar = general access. Rust bar = Bargain-flavored but open to all.


2nd level
Whispered Bargain
Trade a whispered secret to your patron for a minor boon on the spot.
Idol's Eye
Briefly borrow your Idol's senses, seeing through it at range.
Omen Reading
A quick divination utility — your patron drops a cryptic hint about what's coming.
4th level
Twin Rite
Cast two Rites for the Zeal cost of one.
Cult Sign
Mark a creature with your patron's sigil, tagging it for follow-up effects.
Unnerving Presence
A fear/intimidation utility drawn from your patron's reputation, not your own.
6th level
Borrowed Fortune
Spend Zeal to reroll a failed saving throw.
Idol Ascendant
Your Idol grows stronger and can act more independently in a fight.
Whisper Network
Occult contact with other cultists and cult-adjacent informants across the wasteland.
8th level
Sacrificial Rite
Deal damage to yourself or a willing ally to massively boost a Rite's effect.
Ward Against the Machine
Bonus effect against constructs and cybernetic/nanite-based threats — Faith's edge over the Cybernetics pillar, made literal.
Cursed Gift
Lay a lingering curse on an item or target that lasts well beyond the encounter.
10th level
Patron's Voice
Speak with your patron's borrowed authority — a powerful social effect on the faithful and the desperate alike.
Zealotry Mastery
Use Zealotry one additional time per day, at reduced Backlash odds.
Idol Communion
Share senses with your Idol at will, no action required.
12th level
Croupier's Reversal
Croupier-flavored, open to all — force a reroll onto an enemy's result instead of your own.
Gluttoneth's Feast
Hungry-flavored, open to all — drain vitality from a defeated foe directly into your Zeal.
Ledger's Reckoning
Watcher-flavored, open to all — call in every favor owed to you at once for a single devastating effect.
14th level
Debt Collector
Force a target to owe you a literal, mechanically binding debt.
Blasphemous Rite
Once per day, cast a Rite your patron normally forbids — enormous effect, enormous risk.
Undying Devotion
Resistance to death effects and possession; your patron doesn't let go of what's technically its property.
16th level
Patron's Champion
Your Idol can briefly fight as a genuine combatant in its own right.
Reality's Petty Tax
An area-denial Rite that lingers, taxing anyone who lingers with it.
Twilight Between Gates
Briefly step into the liminal space between the sealed gates themselves — a short teleport or scrying effect no ordinary magic should allow.
18th level
Patron's Favor
Once per day, auto-succeed a check tied to your patron's domain, or shrug off a Backlash result entirely.
Zeal Sovereign
Your Zeal pool has no maximum during combat; it resets to normal afterward.
19th Level Capstone

Godtouched Apotheosis

Your patron marks you permanently and visibly — a boon matching its domain made manifest in your body or your shadow. Choose a lasting benefit that fits your Bargain; everyone who sees it knows exactly what you are now.

20th Level Capstone

The Final Bargain

The defining choice of your career. Choose one, permanently:

Break It

Turn on your patron and tear a portion of its power free by force. You keep a permanent fraction of what it gave you — but the god is now diminished, humiliated, and will never forgive you. It has all the time in the world to plan around that.

Fulfill It

Give yourself over completely. You become your patron's herald in the mortal world — permanent, dramatic power, and a standing obligation to its will that follows you for the rest of the campaign.

§6The Petty Gods, In Full

These three are the Cultist's Bargains — but they're also the roster of named petty gods for the whole setting. Any GM needing a patron, a cult antagonist, or a wildcard NPC boon-granter can reach for these directly.


The Croupier
Chance · Reversal · Cruel Fairness

Nobody knows what The Croupier looked like before it slipped through. What's left is an idea wearing whatever shape is handy — a dealer's visor made of static, a stack of chips that's really teeth. It runs games nobody remembers agreeing to enter, and it never, ever cheats. It doesn't need to. It just tells you the odds, exactly and honestly, and lets the wasteland do the rest.

Cults to the Croupier gather wherever fortune already runs thin — casinos gutted by the Turning, scrap-auction rings, dueling pits. It rewards audacity and punishes hesitation in equal, scrupulous measure.

Gluttoneth, the Ever-Fasting
Hunger · Want · A Meal That Never Comes

It arrived starving, from somewhere that apparently starves gods, and found nothing in this drowned, dead world worth eating. So it settled for the next best thing: lending its hunger out, one cultist at a time, in exchange for the strength that hunger carries. Followers describe an ever-present, low-grade craving for something they can never quite name — and a strength that shows up exactly when they need to take something by force.

Gluttoneth's shrines are always near food, however scarce — granaries, ration lines, butcher stalls — not because it wants an offering, but because it likes to watch.

The Ledger
Debts · Secrets · Everything, Written Down

Somewhere, in a place that isn't quite anywhere, The Ledger keeps a genuine physical book, and every favor anyone has ever owed anyone else is written in it whether they know it or not. It doesn't grant power so much as loan it, at interest, against a debt it will absolutely collect — just not necessarily from you, and not necessarily now.

Its followers tend toward information brokers, blackmailers, and people who are unnervingly good at knowing exactly what you need and exactly what it'll cost you.