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Scrapwright

You didn't build a machine. You gave something dead a reason to get up again.

Key Ability
Intelligence
Hit Points
8 + Con / level
Base Class
Inventor (reskin)
Role
Engineer / Gadgeteer
Pillar
Cybernetics · Soul-Static

Every Free Haven has one. The person in the shop at the edge of town who can make a dead reactor cough back to life, who talks to their rig like it's got opinions — because, half the time, it does. Scrapwrights don't cast spells. They don't pray. They scavenge the two hundred years of wreckage this world is built on and coax function out of it: current, motion, purpose. Sometimes that purpose comes with a leftover soul still rattling around inside it. Sometimes that's the whole point.

§1New Terms


Ghost-Static
Residual soul-charge bled off dead machines, executed raging spirits, and pre-Turning reactors. Your fuel. Tracked as a pool of charges in your Static Cell.
Redline
Pushing your Rig past safe tolerances for a burst of power. Limited uses per day. Can trigger Slippage.
Slippage
What happens when Redline goes wrong. Roll on the Slippage Table (§4).
Rig
Your Innovation — the one machine you built better than anything else in your life. Chosen at 1st level.
Doctrine
Your working philosophy as an engineer. Functions as your subclass, chosen at 1st level.

§2Choose Your Rig

Chosen at 1st level. Your Rig upgrades at 5th (Mk II), 11th (Mk III), and 17th (Mk IV — Legendary).


Ghost-Rig

Construct Companion

A scavenged chassis housing a scrap of unquiet soul-static. Small-to-medium construct ally that acts on your turn, fights beside you, and grows more itself as it levels — by Mk III it has opinions it didn't used to have.

SIGNATURE — at Mk III, roll to see whether the bound fragment has enough coherence left to have a name. If it does, it remembers it forever.

Iron Lung

Armor Innovation

An exo-frame you wear and expand with mods over your career. You don't carry your work — you become it. Best paired with Warframe Doctrine.

SIGNATURE — mod slots increase at each Mk tier; swap loadouts between rests without a full rebuild.

Widowmaker

Weapon Innovation

One signature big gun (or improvised melee monstrosity) that grows modular, then legendary, over your career. The gun that ends up with a nickname in three different territories.

SIGNATURE — reconfigure damage type and range increment once per day as part of routine maintenance.

§3Choose Your Doctrine

Your subclass. Chosen at 1st level; grants a feature again at 7th and a capstone feature at 15th.


Scavenger

Mobility · Field Repair

Make do with junk, keep moving, never run dry. The doctrine of the road, not the workshop.

ONE MAN'S TRASH — on defeating a construct or machine, immediately reclaim Ghost-Static or a scrap component, no downtime required.

Reliquary

Soul-Tech · Quasi-Magical

You don't just wire scrap together — you bind soul-code into it and let it run. The doctrine that edges closest to Faith and pays for it in strange dreams.

SOUL-CODE DOWNLOAD — once per day, run a salvaged fragment of soul-code as a minor utility effect (short telepathy with a bound spirit, a flash exorcism zap, borrowed sight through your Rig's sensors).

Warframe

Heavy Integration · Front Line

Bigger armor, bigger gun, smaller problems once you're standing in the way of them. The doctrine of the wall that walks.

FULL BURN — once per encounter, overclock your entire Rig for one round of drastically boosted output — at a steeper Slippage risk than a normal Redline.

§4Redline & Slippage

Redline is your core risk/reward engine: a limited-use push that turns Ghost-Static into raw output. Push it too far, or roll badly on the check it's boosting, and you slip.


d8Result
1Jam — Rig is unusable until you spend an action clearing it.
2Backfire — the Rig's own damage type hits you instead, scaled to your level.
3Feedback Screech — everyone within 10 feet, allies included, takes a status penalty to their next check.
4Static Bleed — you're fatigued until your next rest.
5Ghost Flares — the bound soul-static flares hostile: a Tiny spirit manifests adjacent and acts once against whoever's closest, then dissipates.
6Short Circuit — you lose your reaction until the start of your next turn.
7Overload — your next hit deals double damage, then the Rig locks up as Jam.
8Full Meltdown — GM's call. Rig disabled until repaired at a proper workshop, or a genuine raging-spirit incident plays out at the table.

§5Progression, 1–20


LvClass Features
1Rig, Doctrine, Redline, Scrap Sense, Static Cell, initial proficiencies
2Skill feat, Scrapwright feat
3General feat, skill increase, expert Crafting
4Scrapwright feat
5Ability boosts, ancestry feat, Rig Mk II, skill increase, expert Perception/Reflex/Rig-weapon
6Scrapwright feat
7General feat, skill increase, master Fortitude, Doctrine feature II, Static Mastery (+cell capacity)
8Scrapwright feat
9Ancestry feat, skill increase, Slippage Control (reroll one Slippage/day), expert Class DC
10Ability boosts, Scrapwright feat
11General feat, skill increase, Rig Mk III, master Rig-weapon proficiency
12Scrapwright feat
13Ancestry feat, skill increase, master Crafting
14Scrapwright feat
15Ability boosts, skill increase, Doctrine capstone, master Reflex/Class DC, legendary Crafting
16Scrapwright feat
17General feat, skill increase, Rig Mk IV (Legendary), legendary Fortitude/Rig-weapon
18Scrapwright feat
19Skill increase, Machine Apotheosis
20Ability boosts, Scrapwright feat, Ghost in the Machine

§6Feats by Level

A representative loadout, not an exhaustive list — enough to build a first character and expand at the table. Green bar = general access. Rust bar = Doctrine-flavored but open to all.


2nd level
Quick Patch
Reaction — when your Rig or a nearby ally is hit, spend Ghost-Static to blunt the damage.
Static Jolt
A ranged spark attack fueled by Ghost-Static, no weapon required.
Ghost Whisper
Once per day, commune briefly with ambient lost souls nearby for cryptic but useful information.
4th level
Tandem Strike
Your Rig assists your attack, granting a flanking-like bonus even when it hasn't moved.
Salvage Surge
Defeating a construct, machine, or spirit immediately recovers Ghost-Static.
EMP Burst
Small area effect that disables or staggers constructs and machines.
6th level
Ghost Anchor
A skill-check-gated attempt to pacify or calm a raging spirit instead of fighting it.
Modular Mayhem
Swap a Rig mod as a single action — no longer requires downtime.
Overclock Mastery
Redline is usable one additional time per day, with reduced Slippage odds.
8th level
Twin Rig
Deploy a small secondary drone for a limited time.
Rebuke Machine Spirit
Counteract check to exorcise a hostile ghost-machine's control over itself.
Blackout Protocol
Your Rig goes dark: you and it gain concealment against detection for a short time.
10th level
Bind Lesser Spirit
Permanently strengthen your Rig by binding a captured soul into it — escalating power, escalating attention from things that notice bound souls.
Field Foundry
Set up a portable workshop; faster repairs and crafting in the field.
Static Overflow
Ghost-Static gained above your max instead detonates as an area burst.
12th level
Widow's Bargain
Reliquary-flavored, open to all — trade future Slippage risk for a large effect right now.
Juggernaut Rig
Warframe-flavored, open to all — your Rig gains a temporary HP pool separate from yours.
Scrap Ghost Familiar
Scavenger-flavored, open to all — a tiny drone scout you can send ahead.
14th level
Static Feedback Loop
Enemies that damage your Rig in melee take Ghost-Static backlash.
Legendary Patchwork
Improvised field fixes now count as full repairs.
Spirit Duet
Once per day, you and your Rig each act fully independently for a round — true simultaneous action.
16th level
Machine Communion
Speak fluently with any ghost-machine, hostile or not, for at least one exchange before it decides to fight.
Overclock Apex
Redline effects apply to all your active devices at once.
Undying Rig
A destroyed Rig can be rebuilt from any substantial scrap within an hour — no workshop required.
18th level
Foreman's Blessing
Requires a prior petition to the Foreman (§7) — once per day, auto-succeed a Crafting check or shrug off a Slippage result entirely.
Static Sovereignty
Your Ghost-Static pool has no maximum during combat — it resets to normal afterward.
19th Level Capstone

Machine Apotheosis

Choose one, permanently: your Rig gains a fragment of true sapience and becomes a genuine ally with its own initiative and agenda — or you personally become part-machine, gaining a minor construct trait such as resisting a damage type or no longer needing to breathe.

20th Level Capstone

Ghost in the Machine

Once per day, fully merge with your Rig for one minute: a single combined statblock, shared actions, total immunity to Slippage for the duration. When it ends, you're fatigued until your next rest. For sixty seconds, you are the apocalypse engine this world keeps almost building.

§7Machine Spirit Gods

New to Cinderfall: patrons formed when enough drifting souls with a shared purpose fuse into something that can hear a prayer. Neither divine nor petty-god in the usual sense — closer to what happens when an idea gets left running long enough to wake up.


The Foreman
Craft · Labor · Survival Through Work

Thousands of factory-floor souls, fused into a pre-Turning assembly-line AI core that never got the shutdown order. Scrapper guilds and salvager camps keep small shrines to Him — always Him, never explained why — at the heart of their workshops. Appears, when He appears at all, as a shifting multi-armed silhouette standing in exhaust steam, arms in constant, patient motion.

He doesn't grant magic. He grants the sense that the machine will hold one more day, that the weld will take, that the part you need is in the next pile you check.

UNLOCK — "Petition the Foreman" (6th level, requires leaving a worthy scrap-offering at a shrine) opens access to Foreman's Blessing at 18th level.
The Widow of Rust
Decay · Salvage · Beautiful Ruin

Formed from the uncountable dead of the Drowned Coast — every name the sea took and never gave back. She rewards those who leave her small dead things: a broken toy, a spent cartridge casing, a name spoken once and never again. In return, she hands out extraordinary salvage luck. She always collects on the debt, though — a run of bad luck, a bad dream, a favor called in at the worst possible hour.

The favored patron of Scavenger Doctrine Scrapwrights, though she'll deal with anyone who brings her something properly, sincerely dead.

Usable setting-wide as a petty-god patron for any class — the Scrapwright is simply the only one with a feat chain built to use her directly.