Bargain Spells
Chosen at 1st level. Each Bargain grants a Basic/Advanced/Greater Rite (focus spell, paid with Zeal) and Basic/Advanced/Greater Revelation (bonus known spell, outside normal progression), plus a Signature ability.
- House EdgeRite · 1st — You decide, silently, who "the house" is. Named target's next check takes a status penalty equal to your non-key ability modifier instead of any bonus; named self/ally gets the bonus instead.
- Marked CardRevelation · 1st — Mark a creature you can see; the next time it rolls a natural 1 on any d20 check within 24 hours, you sense it and gain a +1 circumstance bonus to your next check against it.
- Loaded DiceSignature · 7th — Spend Zeal to force a reroll of any one failed check (yours or an ally's within 30 feet), keeping the better result.
- Double or NothingRite · 7th — Force a reroll of a just-rolled check using the new result even if worse; if you forced your own reroll and it's worse, clear your Zeal pool entirely, no Backlash roll needed.
- The House Always WinsRevelation · 5th — Grant a huge edge on one upcoming check — treat success as critical success. In exchange, take a permanent −1 status penalty to a GM-chosen save until a full session passes without invoking any Croupier Rite/Revelation.
- The Long OddsRite · 13th — 30-foot burst; every creature (allies included) rerolls its next save or skill check and must use the new result. You don't choose who benefits.
- Everyone Loses EventuallyRevelation · 13th — 60-foot burst; every creature fails its next save of a chosen type outright, no roll. You then owe the Croupier one favor, collected at the worst moment.
- First BiteRite · 1st — Melee touch; minor void/hunger damage, target drained 1 for 1 minute. You gain temporary HP equal to the damage dealt.
- Hollow RationRevelation · 1st — Target doesn't need to eat or drink for 24 hours and suffers no ill effect from an empty stomach — a small, quietly enormous mercy in Cinderfall.
- Second HelpingRite · 7th — As First Bite, but you may pay its cost by taking the damage yourself instead of spending Zeal.
- Feed the GodRevelation · 5th, Signature — Sacrifice a fixed chunk of your own current HP (no save, no resistance) to empower your next Rite this turn to double effect.
- The Empty TableRite · 13th — 20-foot emanation; every enemy drained 2 and sickened 1, every ally has one instance of drained/sickened/fatigued removed. One meal, redistributed.
- A Meal That Never ComesRevelation · 13th — No save. Target is permanently, magically hungry — perpetually fatigued 1 unless it spends an hour eating far more than a person needs (resets 24 hours). Removable only by a working at least as powerful.
- Entry MadeRite · 1st — Learn one true fact the target is actively hiding. The Ledger writes it down whether you wanted it to or not.
- It Already KnowsRevelation · 1st, Signature — Once per day, ask the GM one yes/no question about a target's next move or a specific secret; the Ledger answers truthfully, in writing, somewhere on your person.
- Called InRite · 7th — Name a creature that owes you anything. Until encounter's end, checks to leverage/threaten/persuade it gain a status bonus equal to your higher of Diplomacy/Intimidation proficiency.
- Everything Written DownRevelation · 5th — For 10 minutes, every lie told in your presence costs the liar a flat −1 status penalty to their next check.
- The Whole AccountRite · 13th — As Entry Made, but you learn everything currently owed to or by the target — every debt, obligation, and secret loyalty on their books.
- Nothing Stays Off the BooksRevelation · 13th — Target loses the benefit of any effect concealing identity, location, or true nature for 24 hours. In exchange, you must immediately reveal one true secret of your own aloud.
Cantrips
Patron-agnostic Occultism every Cultist prepares regardless of Bargain — the static that comes with the vocation itself.
- Static Snap — Ranged 30 ft, Will save; mental damage on failure, stunned 1 on critical failure.
- Ash-Chill Touch — Ranged spell attack; cold damage on a hit, speed reduced until your next turn on a critical hit.
- Phantom Itch — Ranged spell attack; minor damage, enfeebled 1 until end of target's next turn on a hit.
- Patron's Nudge — Touch; next check before your next turn gains a +1 status bonus. Once per creature per day.
- Dead Air — Carry your voice silently to one creature you can see within range; no verbal component on the receiving end.
- Ghostlight Sight — Sustained; see lingering souls, occult residue, and ghost-machine works within 60 feet.
- Idol's Reach — Your Idol lifts and carries a light unattended object within range, up to 20 feet, as you concentrate.
- Grave-Dust Trick — Small harmless workings: clean/soil a surface, color hair, snuff/kindle a small flame, produce grave-cold air.
1st Rank
- Grasping Ash — 30-ft line; Reflex save, damage (half on success), ash grasps again on critical failure.
- One Word, Obeyed — Will save; on failure, target obeys a single one-word command as its next action.
- The Cold Spot — Will save; frightened 2 on failure, also fleeing 1 round on critical failure.
- Borrowed Trust — Will save; on failure, target's attitude improves one step for 10 minutes.
- Patch Job — Touch; restore modest HP or stabilize a dying creature outright.
2nd Rank
- Ghost Step — Invisible up to 1 minute or until you attack/cast an obvious spell.
- Signal Loss — Touch/ranged; Will save, stupefied 2 for 1 minute on failure.
- Static Confession — Will save; on failure, read surface thoughts for 1 minute.
- The Long Reach — Touch ally; increased reach and melee damage bonus for 1 minute.
- Dead Channel — 20-ft burst goes utterly silent for 1 minute, in and out.
3rd Rank
- Feedback Screech — Will save; mental damage + stupefied 1, stunned 1 on critical failure.
- Snow on the Screen — Fortitude save; blinded for 1 minute on failure.
- Borrowed Momentum — Touch ally; speed bonus and one extra Stride/Strike per round for 1 minute.
- Call the Static Chorus — Summon a fragment of bound restless dead for the encounter; dissolves after, no debt owed.
- Broadcast Delirium — Will save; prone and unable to act 1 round on failure, 2 rounds on critical failure.
4th Rank
- Feedback Loop — 20-ft burst; Will save, confused for 1 minute or until damaged on failure.
- The Cold Front — 30-ft burst; frightened 2 on failure, group flee 1 round if three+ fail together.
- Redacted — Touch; implant/alter/erase one specific memory. Will save if unwilling. Heavy-handed by design.
- Crossed Wires — 20-ft burst; Will save, off-guard 1 minute and flat check needed for sense-dependent actions.
- Anchor Ward — Touch; +2 status bonus vs. possession/fear/charm for 10 minutes, plus one shake-loose attempt if already affected.
5th Rank
- Bogged in Ash — Fortitude save; slowed 1 for 1 minute or until a check breaks it.
- The Patron Suggests — Will save; target pursues a plausible suggested course of action for up to 1 hour.
- Static Double — Two flickering doubles for 1 minute; attacks have a flat chance to hit a double instead.
- Marrow Deep — Fortitude save; enfeebled 2 and sickened 1 for 24 hours on failure.
- Long-Distance Toll — Remote-view a named place/creature for 10 minutes; a small personal toll on completion.
6th Rank
- Wail of the Static Choir — 30-ft burst; Fortitude save, sonic+mental damage and deafened, stunned 1 on critical failure.
- The Long Dark — 20-ft burst; Will save, genuine sleep for 1 minute or until struck.
- True Static Sight — See through illusion, disguise, invisibility, possession within 30 feet for 10 minutes.
- Debt Made Flesh — Will save; the target's next failed save within 24 hours becomes a critical failure instead.
- Idol's Vengeance — 15-ft emanation from your Idol; damage to enemies, Idol stunned 1 afterward.
7th Rank
- Static Wipe — Will save; stupefied 4 permanently on failure until healed by an equal or greater working; also mute on critical failure.
- Congregation — 30-ft burst; individual Will saves, failures charmed toward you for 1 hour.
- Between the Gates — You and up to 4 allies teleport up to a mile via the grey between-space, arriving in 1 minute.
- Dead Frequency — 30-ft burst; individual Will saves, failures confused for 1 minute.
- Chain of Iron Debt — Target a defeated/bound undead or spirit; Will save, on failure bound to your service up to a week.
8th Rank
- The Congregation Kneels — 30-ft burst; critical failures dominated 1 minute, failures charmed as Congregation.
- Ash-Cast — Fortitude save; target crumbles to ash, ongoing damage until freed/cured/destroyed; total and immediate on critical failure.
- The Patron's Eye — Learn a named/tokened target's exact continental location. Some things — Uriel among them — are simply unanswerable.
- The World Slows — 60-ft burst; Fortitude save, slowed 1 (or 2 on critical failure) for 1 minute.
- Marrow Reap — Fortitude save; heavy damage, plus permanent −1 status penalty to an ability score on critical failure.
9th Rank
- The Long Silence — 40-ft burst; individual Will saves, failures unable to act/speak/perceive beyond touch for 1 minute.
- Called Back — Cast within 1 minute of death, before the soul disperses or is harvested: target returns to life with a small permanent scar, soul unambiguously theirs again.
- The Patron Warns You — 1 minute; can't be surprised, Perception/initiative bonus, one reroll of a failed save against an unseen attack.
- Choir's Wrath — 60-ft burst; Fortitude save for half, all affected frightened 2 regardless of outcome.
10th Rank
- The Last Entry — Once per Cultist ever: rewrite one small, specific, recent fact of reality. GM sets scope and cost — a plot event, not a button.
- Everyone's Patron Now — 60-ft burst; critical failures dominated, failures charmed, both for 1 minute.
- The Final Toll — Target reduced to 0 HP by this spell's damage has its soul consumed outright, denied to any afterlife or harvester; you gain a large temporary power surge.
- Seal the Frequency — Ward a 100-ft area against all spiritual intrusion for 24 hours — no possession, Anchoring, ghost-machine activation, or uninvited spirit crossing.